| hendrik -- on Sun,  9 Oct 2005 10:54:44 +0200 (CEST) | 
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	| [Nettime-nl] [call] Workshop AudioCubes | 
 
call for participants :
AudioCubes - New Instrument Interface for Synthesis and Collaboration
Twoday workshop 'Audiocubes' by Kim Cascone (US)
Kim Cascone has put out music on Raster-Noton in the past. During this 
Raster-Noton residency he is leading a twoday  workshop about and with 
AudioCubes, a new instrument interface to explore electronic music 
composition and sound design. This workshop aimes to introduce 
AudioCubes to musicians.
	• 	on November 11 and 12, 2005
	• 	from 10 a.m. - 6 p.m. - Foyer Theaterzaal, Vooruit Ghent - Belgium
	• 	cost: 30 euro (participants can attend Visual Music for free on 
November 12 - Theaterzaal Vooruit)
	• 	language: English
Bring a laptop to the workshop with either Windows XP or MacOS X 10.3.x 
installed and has at least one free USB port.
Application: eva@vooruit.be
Workshop Structure
	â 	Lecture on operational theory of Audio Cubes
	â 	IR transmission of audio - cube proximity and how it changes the 
quality of sounds.
	â 	Discussion of Audio Cube algorithms: granular, noise, filter, 
delay, walsh functions, audio rate switch, noise ramp, ...
	â 	Connection with programming environment Max/MSP
	â 	Hands On Work:
	â 	getting to know the algorithms
	â 	gaining mastery of designing sounds
	â 	improvisation with others in a group structure
	â 	Public Performance
Kim Cascone about AudioCubes
AudioCubes were invented, designed and implemented by  Bert 
Schiettecatte in 2003 and represent a new platform for electronic music 
exploration, sound design and composition.
AudioCubes are a collection of two or more plastic cubes, each 
containing a batterypowered sound and light processing computer. The 
audio and control signals generated by each of the AudioCubes are 
transmitted by infra-red light to other cubes placed within a proximity 
of 40 cm.
Each cube can sample the sound from four of the cube's faces, process 
it, and convert it back to analog sound to be transmitted through the 
same four faces. Because of the analog transmission used, light (and 
thus sound) can be mixed by pointing two or more cubes at a third cube.
Each AudioCube contains both infra-red emitters, detectors, sound 
input/output connectors and a built-in omni-directional microphone. 
Besides the sensors and emitters each cube also contains a light source 
(red, green and blue) which can be controlled from the sound 
algorithms.
By positioning the cubes relative to each other and moving them, the 
parameters of the algorithm (think: modular synthesizer) can be changed 
in real-time and in turn affect the sound.
Depending on the algorithms running on the cubes and their orientation 
and location, an infinite number of sound synthesis techniques become 
possible.
The AudioCubes are unique in their simple user interface and offer a 
novel approach to sound synthesis: collaborative music creation. Think 
of each AudioCube as a single synthesizer module connected by light 
beams instead of patch cables, and moving the cubes similar to moving 
the controls on a synthesizer module and you'll have a pretty good idea 
as to the possibilities AudioCubes offer.
For more information on Percussa AudioCubes and sound examples please 
visit percussa.com
Kim Cascone
Kim Cascone has a long history involving electronic music: he received 
his formal training in electronic music at the  Berklee College of 
Music in the mid 1970's, and in 1976 continued his studies with Dana 
McCurdy at the New School for Social Research in New York City. In the 
1980's, after moving to San Francisco and gaining experience as an  
audio technician, Cascone worked with David Lynch as Assistant Music 
Editor on both Twin Peaks and Wild at Heart.
Cascone left the film industry in 1991 to concentrate on  Silent 
Records, a label that he founded in 1986, transforming it into the US's 
premier electronic music label. He sold the company at the height of 
it's success in early 1996 to pursue a different career path and worked 
for Thomas Dolby's company Headspace as a staff sound designer and 
composer.
After two-years at Headspace he worked for Staccato Systems as the 
Director of Content where he oversaw sound design using algorithmic 
synthesis for video games. Since 1984, Kim has released more than 30 
albums of electronic music and has recorded/performed with Merzbow, 
Keith Rowe, Tony Conrad, Scanner, Ikue Mori, and Pauline Oliveros among 
others.
Cascone is a co-founder of the microsound list which focuses on issues 
concerning digital music and laptop performance (microsound.org) and 
has  written for Computer Music Journal (MIT Press), Artbyte Magazine, 
Contemporary Music Review, and Parachute Journal.
Kunstencentrum Vooruit, Sint-Pietersnieuwstraat 23, 9000 Gent (BE)
www.vooruit.be - T. 09 267 28 28 -  info@vooruit.be
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