Call For Participants
Hackademia: empirical studies in
              computing cultures 
A Digital Cultures
          Research Lab (DCRL) Summer School 
August 28th – September 2nd,
          2016
Leuphana University 
 
Curated
          by
Paula
        Bialski, Leuphana University
Gabriella
        Coleman, McGill University 
Marcell
        Mars, Leuphana University
 
Background
Studying
        digital media today means studying those technologists—hackers,
        security resarchers, game developers, system administrators, and
        designers—who create and maintain the digital worlds we live in.
        How much agency lies in the hands of programmers, coders, and
        engineers to create our digital worlds is still up for debate,
        yet this much is true: various hacking and related subcultures
        form critical nodes of practice that help shape and condition
        the contemporary technologies we use everyday. Whether it is an
        analyst or coder implementing algorithms at a large financial
        institution, a group of designers working on improving the user
        interface for a cryptographic tool, a privacy team securing a
        browser, a developer coding her own app, cryptographers working
        on an open source anoymized system, a programmer working on a p2p file-sharing platform, hackers buying and
        selling zero days in a grey market, a team of system
        administrators at Google working to scale up services, a
        journalist-coder developing visualization tools, indie game
        developers seeking to write a politically minded game, or a
        hacker-leaker whistleblowing to salavage privacy - all have
        something to say about how digital technology can and should be
        created.
These
        technology workers/experts are now central to every field of
        social, political, and economic import. They secure our
        communications networks; shape the design and portals we use to
        connect to our banks, our friends, our loved ones, our
        colleagues, our business partners; inform us about the
        activities of our governments; design novel currencies;
        exfiltrate intellectual property and proof of wrongdoing from
        corporate actors; offer us alternative ways of organizing our
        political voices whether through political projects or games;
        function as conduits and warriors between nations; and allow us
        to confront the laws we don’t like – through democratic
        engagements, as in the Free Software movement, or tools that
        enable outright circumvention.
This is
        an ideal time to understand and ultimately appraise their
        activities, actions, their desires, and intentions. While an increasing number of scholars –
        ethnographers, cultural anthropologists, sociologists, and media
        historians – are undertaking the study of hacker cultures, there are many methodological questions to pose and
        explore: How much technical knowledge is necessary to study the
        worlds of computing and programming?  How does one gain access
        to secret nooks of hacking or corporate sites – whether a
        security company, gaming outfit, or blackhat computer forum –
        where codes, designers, and hackers labor? How is the study of
        hackers similar and different to the study of other experts such
        as scientists? As participant observers, how can we fully
        understand the engineering culture of the hackers we are
        studying, and what shortcuts in our methods must be taken in
        order to create an understanding?
Who
            Should Apply?  
This
        summer school invites doctoral students in the field of
        ethnography, cultural anthropology, media studies, software
        studies, sociology, science, technology studies, history, or
        other, who are currently working on a dissertation on the
        life-worlds, practices, cultures, or platforms of hackers.
        Hackers here are understood broadly as programmers, coders,
        pirates, and computer engineers of all shapes and forms – and do
        not necessarily have to be engaged in illegal or subversive
        activity or self identify as hackers. Applicants who are
        struggling with field entry, are learning to code, or seek to
        expand their methods, are particularly welcome.
Who Will Attend?
This
        summer school will provide a dialogue between hackers and
        academics. As such, we will additionally invite a number of
        hackers, coders, programmers, and technologists. These guests
        will lead sessions around the topic of field entrance, knowledge
        transfer, work organization and hacker communication practices,
        feminist critiques, and standards/protocols. Keynote speakers
        will also provide evening lectures, and help lead sessions.
Where and when
            will this take place?
The Hackademia summer school will take
        place at the Digital Cultures Research Lab (DCRL), Leuphana
        University in Luneburg, Germany (30 minutes away from Hamburg),
        between August 28th – September 2nd,
        2016. 
How to apply:
Please
        submit your CV along with a 500-word abstract of your
        dissertation, and a 500-word explanation on why you would like
        to attend this summer school. The deadline for applications for
        the summer school is January 4th, 2016. Please email your applications (compile into one
        PDF) to bialski@leuphana.de
All
        applicants will be informed about the selection of participants
        in mid-February.
The working language of the
      summer school will be English; therefore, a sufficient
      understanding of English is expected.
There is no participation
      fee. The organizers will cover accommodation costs. We have a
      limited amount of need-based travel funding available. Please
      indicate in your application letter if you wish to apply for
      travel funding.
For further information on the DCRL, please
      visit:
    http://cdc.leuphana.com/structure/digital-cultures-research-lab/project/research